Reservoir
An Unreal Engine 5.1 project to keep my UE skills up-to-date. This is my take on one of Clinton Jones’ (pwnisher) renders.
I created the rusted, broken ladder in Houdini, and the overall tank geometry in Blender. The rest of the assets and textures are sourced from the Megascans library.
Below are some stills and a multi-panel breakdown detailing how I took the ACES output from the engine and processed them in DaVinci Resolve to create these moody shots.